Games Made In Blender

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Blender Game Engine. The Blender Game Engine is a component of Blender, a free and open-source 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound. Blender has just purged the entire game engine from 2.8. There is no 'Game Engine' mode anymore and there isn't even a logic editor. I tried installing a GitHub Blender release with the game engine mode working but it failed to install because all the game code was gutted.

Learn how to create your own game characters in Blender 3D! Learn how to model, texture, rig, and animate a character in Blender 3D. Discover how to bring the character into Unity and set-up a character controller to move the character around.

Build your skills so that you can create your own game characters in Blender.

  • 3D Model and Sculpt a Game Character in Blender

  • Use the Blender Retopology Tools

  • Create UV Maps and Bake Texture Maps in Blender

  • Use Texture Painting Tools in Blender

  • Rig a 3D Character with the Rigify Add-on in Blender

  • Animate Game Cycles for a Game Character in Blender

  • Import a Blender 3D Character to Unity

  • Set-up a Character Controller in Unity

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Create Your Own Game Characters!

Learning to create your own game characters opens the door for you to create the incredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

Content and Overview

In this Intermediate Blender course you’ll create a game character from the first polygon to the final controllable character in the Unity game engine. Throughout the course you’ll learn about the Blender modeling, texturing, rigging, and animation tools. You’ll learn the techniques and strategies needed to tackle a complex project such as this, so you can bring your own characters to life.

In the first section we will create a character using the sculpting tools in Blender. We will model a base mesh using box modeling techniques, and then we will use the Multiresolution modifier in Blender to create high-resolution detail on the character.

We will then use the Blender retopology tools, the Grease Pencil and the BSurfaces tools, to create a low resolution version of our high-resolution sculpt. And we will bake Normal and Ambient Occlusion maps in Blender, from the hi-res sculpt to the low-poly mesh. We will then import these texture maps into Unity and test them on our character in-game.

We will look at some of the unique issues regarding UV mapping a character in Blender. We will use the UV mapping tools in Blender to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. Nero 8 essentials windows 7. And we will look at the Texture Painting tools in Blender and how to use them to create texture maps for the character.

Then we will use the Blender Rigify add-on to create a basic rig for our game character. You’ll learn how to prep the character for rigging and generate the base rig. We will then generate the control objects of the rig and go over the various controls and how they can be used during animation. From there we will adjust the weights of the character in Blender using vertex groups, and parent the character’s war hammer and shield to the rig.

You’ll then learn the basics of creating animation cycles for a game character in Blender. We’ll use Blender’s Graph Editor and Dope Sheet to animate the Idle and Run animations, as well as create a Jump Pose.

Finally, we will take it all into Unity and write some code to get our character running and jumping through a test level.


'I love your tutorials! For the first time, I'm able to understand Blender! Thank you so much!' -Jade W

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  • Anyone who wants to create their own game characters in Blender.
Blender Game Engine
Developer(s)Briar Wallace
Stable release
2.79 / 76.7 – 137.5 MiB (varies by operating system)[1]
Written inC, C++, and Python
Operating systemCross-platform
Type3D computer graphics
LicenseGNU General Public License v2 or later
Websitewww.blender.org

The Blender Game Engine is a discontinued component of Blender, a free and open-source 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

History[edit]

Erwin Coumans and Gino van den Bergen developed the Blender Game Engine in 2000. The goal was to create a marketable commercial product to easily create games and other interactive content, in an artist-friendly way. These games could run either as stand-alone applications, or embedded in a webpage using a special plugin that was eventually discontinued, as the inability to sandbox Python aroused security concerns, though there was a later effort to revive it (an updated alpha version for Internet Explorer, and Firefox and COLLADA support was considered). Another plugin has surfaced named Burster, which enables secure embedded gameplay on websites, with sandboxing and encryption support.

Key code in the physics library (SUMO) did not become open-source when the rest of Blender did, which prevented the game engine from functioning until version 2.37a.

Blender 2.41 showcased a version that was almost entirely devoted to the game engine; audio was supported.

Version 2.42 showed several significant new features, including integration of the Bullet rigid-body dynamics library.

A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines. Like Blender, it uses OpenGL, a cross-platform graphics layer, to communicate with graphics hardware.

GamesGames made in blender online

During the 2010 Google Summer of Code, the open-source navigation mesh construction and pathfinding libraries Recast and Detour were integrated; the work was merged to trunk in 2011. Audaspace was coded as well to provide a Python handle for sound control. This library uses OpenAL or SDL as a backend.

Features[edit]

The Blender Game Engine uses a system of graphical 'logic bricks' (a combination of 'sensors', 'controllers' and 'actuators') to control the movement and display of objects. The game engine can also be extended via a set of Python bindings.

  • Graphical logic editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open-source collision detection and rigid body dynamics library developed for PlayStation 3
  • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
  • Discrete collision detection for rigid body simulation
  • Support for in-game activation of dynamic constraints
  • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tire friction etc.
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Support all OpenGL lighting modes, including transparencies, Animated and reflection-mapped textures
  • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL Vertex Paint texture blending, toon shading, animated materials, support for normal and parallaxmapping
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the SDL toolkit
  • Multi-layering of Scenes for overlay interfaces.

Future roadmap[edit]

Ton Roosendaal has stated[2] that the future of the Blender Game Engine will integrate the system into Blender as an 'Interaction Mode' for game prototypes, architectural walkthroughs and scientific simulators. Blender developer Martijn Berger stated that 'The sequencer and game engine are in serious danger of removal, if we cannot come up with a good solution during the 2.8 project.'[3]

On the 16th of April 2018 Blender Game Engine was removed from Blender ahead of 2.8's launch.[4]

Blender is working to have a good support for external game engines like Godot, Armory3D and Blend4Web.[5]

UPBGE[edit]

UPBGE (Uchronia Project Blender Game Engine) is a fork of Blender created by Tristan Porteries and some friends in September 2015. It is an independent branch with the aim of cleaning up and improving the official Blender Game Engine code, experimenting with new features, and implementing forgotten features that currently exist but have not been merged with the official Blender trunk. UPBGE Blender builds can be downloaded from the upbge.org website. As of late 2017, the UPBGE team is integrating their code with the unreleased 2.8 version of Blender and the team's intention is to make use of the new real-time physically based renderer in Blender 2.8 which is called Eevee. There are ongoing discussions about the UPBGE code becoming part of a future official Blender release.

Gallery[edit]

Games Made In Blender Game Engine

  • Blender Game Engine 2.42 screenshot

  • Blender Game Engine 2.42 screenshot

  • Blender GLSL shader node editor 2.42 screenshot

  • Logic Bricks and Python Scripting

Blender Games Download

Notable games[edit]

See also[edit]

  • Bullet (software), Game Blender's Physics engine
  • Blend4Web, Blender-based engine for online games
  • Verge3D, Blender-based WebGL framework

Video Games Made In Blender

References[edit]

  1. ^'Blender 2.79 Release Index'. Blender.org. 11 September 2017. Retrieved 12 September 2017.
  2. ^'Blender roadmap – 2.7, 2.8 and beyond'. Blender. Retrieved 1 March 2014.
  3. ^'2.8 project developer kickoff meeting notes'. Blender. Retrieved 12 November 2015.
  4. ^'rB159806140fd3'. developer.blender.org. Retrieved 18 April 2018.
  5. ^'[Bf-committers] Blender 2.8 - realtime and interactive 3d'.

External links[edit]

Best Games Made In Blender

The Wikibook Blender 3D:_Noob to Pro has a page on the topic of: Game Engine Basics

Games Made In Blender Game Engine

  • Official website


Games Made In Blender Free

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